Mobile Learning in the Classroom

It’s the start of a new school year for thousands of students across the country, and 98% of returning high school students have access to a Smartphone. Instead of fighting mobility in schools it’s time to embrace it – and today’s technology leaders are doing just that. Educators from kindergarten to the collegiate level are integrating mobile technology into their every day curriculum.

Children as young as 2 years old can be seen playing educational games and increasing their motor skills on a mobile device. With the iGeneration being raised in a socially integrated, technological world, it’s a prime time for developers to seize the opportunities in mobile learning.


Here are some examples of the many ways you can use apps to educate kids, teens, and college age students alike:

Apps for Small Children

  • iWriteWords is a game used to help children develop their handwriting skills. The lite version is available for free and the full version can be downloaded for $2.99.
  • Peekaboo Barn is a game used to help children identity different types of farm animals. The lite version is available for free and the full version can be downloaded for $1.99.
  • TeachMe is a series of educational apps that teach young children different subjects based upon their education level. There are three separate applications available for 99 cents; toddler, kindergarten, and first grade.
  • Kids Math Ace is an app that teaches children how to count, add, and subtract, using visual guidance and tools. The lite version is available for free and the full version can be downloaded for 99 cents.
  • Story Builder is an interactive and creative application used to help children improve paragraph formation, integration of ideas, and improve higher level abstractions by inference. The app is available for download for $3.99.

Apps for Middle to High School Students

  • Flash Cards Deluxe is a flashcard app designed as a study tool for students. The lite version is available for free and the full version can be downloaded for $3.99.
  • Molecules is designed to view 3-dimensional renderings of molecules with the ability to manipulate them with your fingers. The app is available for free.
  • Blackboard Mobile Learn works with Blackboard’s web-based teaching and learning software. The app is free to download once your school has enabled the software.
  • Star Walk turns your device into a stargazing tool to view stars, constellations, and satellites in real time. The app is available to download for $2.99.
  • iHomework is a tool used to keep students organized and up-to-date with their daily homework, grades, to-do’s, and teacher information. The app is available to download for $1.99.

Colleges are also taking note of the exploding mobile market and using creative ways to interact with their students. In 2008 Abilene Christian University starting equipping their students with iPods and iPhones. Now, they are incorporating iPads into their mobile program. They have offered everything from interactive theater productions, to lecture podcasts as ways to stay in-tune with an increasingly connected student body.

According to a report created by onlineeducation.net, 38% of college students can’t go more then 10 minutes without connecting to an electronic device. Students will continue to expect mobile programs in their daily curriculum while veering further away from the old days of pen, paper, and textbooks.


6 Positive Results of Tablets in the Classroom*

  1. Tablets are an optimum way to show textbooks
  2. Students expect the technology (classrooms are ready)
  3. The devices fit students’ lifestyles
  4. Tablets have the software to remain competitive
  5. Tables have the ability to integrate with current education IT trends (i.e. cloud computing)
  6. Tablets are becoming more and more available (extending beyond the iPad)

90% of college students who own tablets feel like the devices are a more efficient way to study.

Technology is only moving forward. Educators who embrace the technology to enhance involvement and learning will benefit students and the younger generations entering their school age years.

*Resource – mashable.com

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